


As I was shaping the form, I saw some possibilities and then started to develop the concept of a fantasy creature with deformed anatomy and a dark fantasy theme – something that causes a certain agony when looking at it. This project began in a very unpretentious way I simply opened ZBrush and started sculpting without having many things in mind.

Currently, I am working at Rebel Wolves as a 3D Character Artist. I have worked on projects involving board games, RPG miniatures, and some VFX projects, such as the first teaser for the upcoming Hunger Games movie. I have a background in graphic design, and for the last 2 years, I have been working as a freelance 3D artist. That's why I truly value artists who share their knowledge with the community, and it's something I intend to do as well to support new artists. I gained most of my knowledge through exploration, practice, interaction with peers, mentors, and tutorials by other artists. It was after seeing a lecture by Glauco Longhi at an art conference here in Brazil that it all made sense, and I started to study on my own. I spent a good part of my childhood playing video games and watching movies, but I had no idea how all this was done. Since I was a little boy, I have always had many memories of drawing and art. I'm a 24-year-old 3D Character Artist from Brazil.
